2025

TexelFetch() vs texture() in GLSL

“TexelFetch() vs texture() in GLSL” is a project built with TouchDesigner, featured in the Derivative community showcase in 2025.

In this article we talk about the primary ways to work with textures in GLSL, which is where the texture() and texelFetch() functions come into play. To continue reading this post, click here.

— Derivative (TouchDesigner) Community

Programme information from Derivative (TouchDesigner) Community. Short excerpt quoted for reference; see the original page for full text, images and credits.

View on Derivative (TouchDesigner) Community ↗

Related works