Projection mapping glossary

74 terms used in projection mapping, projector specifications, show control and light art — each with a short definition and a fuller explanation.

3D mapping
Mapping content that exploits a surface's depth to create illusions of movement, collapse or extrusion.
3D model (of the surface)
A digital model of the building or object, used to render content and calibrate projectors.
3LCD
An imaging technology using three LCD panels for red, green and blue.
4K UHD
3840×2160 pixels; true native 4K chips are rarer and pricier than pixel-shifted ‘4K’.
Ambient light
Light from other sources (streetlights, shop windows, the sky) that washes out the projection.
Anamorphic illusion
An image that looks correct (often 3D) only from one viewing position.
ANSI lumens
A standardised measurement of projector brightness averaged over nine points of the image.
Art-Net
A protocol for sending DMX data over Ethernet networks.
Aspect ratio
The ratio of image width to height — e.g. 16:9, 16:10, 4:3.
Black level
How dark ‘black’ really is — projectors always leak some light.
Blend zone
The overlapping strip between two edge-blended projectors.
Camera-based calibration
Using cameras and test patterns to align and blend projectors automatically.
Colour brightness (CLO)
Brightness measured on colour images, not just white.
Contrast ratio
The ratio between the brightest white and the darkest black a projector or scene can show.
Corner pin
The simplest warp: moving the four corners of the image to match a flat quadrilateral surface.
Depth camera
A camera that measures distance for each pixel (e.g. Kinect, Orbbec, Intel RealSense).
DLP
Digital Light Processing — an imaging technology using millions of tiny mirrors (DMD chips).
DMX512
The standard control protocol for stage lighting fixtures.
Dome projection (fulldome)
Projection onto a hemispherical dome, as in planetariums and immersive domes.
Edge blending
Overlapping several projectors and fading their edges so they form one seamless image.
Facade mapping
Projection mapping onto the front of a building, the classic large-scale format of light festivals.
Generative art
Art created with rules, code or algorithms that produce evolving results.
Genlock
Synchronising the frame timing of multiple video outputs or devices.
HAP codec
A GPU-accelerated video codec designed for smooth playback of very high resolutions.
Haze
A fine airborne mist that makes light beams visible.
Holographic gauze (scrim)
A fine mesh fabric that catches projection while staying semi-transparent.
Immersive room
A space whose walls and floor are covered with projection to surround visitors.
Interactive mapping
Mapped projection that reacts to people, sound or data through sensors.
IP rating
Ingress Protection code describing resistance to dust (first digit) and water (second digit).
Keystone correction
Correcting the trapezoid shape caused by projecting at an angle.
Lamp-based projector
Projectors using mercury or xenon lamps that need replacing every few thousand hours.
Laser phosphor
A light source that uses blue lasers exciting a phosphor wheel to create white light.
LCoS
Liquid Crystal on Silicon — a reflective imaging technology (Sony SXRD, JVC D-ILA).
LED wall
A video display made of LED modules; an alternative to projection that works in daylight.
Lens shift
Moving the image up/down or left/right optically without tilting the projector.
LiDAR
Laser scanning that measures distances to build accurate point clouds, also used as an interaction sensor.
Light art
Art in which light itself is the main medium — sculpture, installation, projection or environment.
Long-throw lens
A telephoto lens (throw ratio of roughly 3:1 or more) for projecting from far away.
Lumens (ANSI / ISO)
The total light output of a projector; ANSI and ISO 21118 are standard measurement methods.
Lux
Illuminance: lumens per square metre falling on a surface.
Mapping template
An accurate 2D image of the surface as seen from the projector, used to create content.
Masking
Hiding parts of the projected image so light falls only on the intended surfaces.
Media server
A computer and software system that plays back and maps high-resolution video to many outputs in sync.
Mesh warp
Warping with a grid of control points to fit curved or complex surfaces.
MIDI
A long-established protocol for musical instruments and controllers.
Native resolution
The real number of pixels on the projector's imaging chip.
NDI
Network Device Interface — a protocol for sending video between computers over a LAN.
Nits (cd/m²)
Luminance — how bright a surface appears; used for LED walls and screens.
Object mapping
Projection mapping onto objects such as cars, sculptures, products or stage sets.
OSC
Open Sound Control — a flexible network protocol for sending control messages between apps and devices.
Pepper's ghost
An illusion that reflects an image on angled glass or foil so it appears to float in space.
Photogrammetry
Building a 3D model from many overlapping photographs.
Pixel mapping
Treating individual LEDs or lighting fixtures as pixels of a video image.
Pixel pitch
Distance between the centres of adjacent LED pixels, in millimetres.
Pixel shift
A technique that moves a lower-resolution image by a fraction of a pixel very fast to simulate higher resolution.
Projection mapping
Projecting video onto irregular 3D surfaces — buildings, objects, stages — so the image fits their shape.
Projection tower
A scaffolded structure that holds projectors at the right height and distance.
Projector stacking
Aligning two or more projectors on the same area to multiply brightness.
Real-time rendering
Generating images live (game-engine style) instead of playing pre-rendered video.
RGB laser
A light source with separate red, green and blue lasers for a very wide colour gamut.
sACN (E1.31)
Streaming ACN — a standard way to send DMX universes over IP networks.
Short-throw lens
A lens with a throw ratio below about 1:1, for large images from short distances.
SMPTE timecode
A time reference (hours:minutes:seconds:frames) that keeps video, audio, lighting and lasers in sync.
Spout / Syphon
Ways to share video frames between applications on the same computer (Spout on Windows, Syphon on macOS).
Structured light
Projected patterns (stripes, grids) observed by a camera to measure geometry or calibrate projectors.
Throw distance
The distance between the projector lens and the projection surface.
Throw ratio
Distance from the lens to the image divided by the image width.
Ultra-short-throw (UST)
Projectors or lenses with throw ratios below about 0.4:1, placed right next to the surface.
Video mapping
Another name for projection mapping, common in Europe and in festival programmes.
VJ (video jockey)
A performer who mixes visuals live, often to music.
Warping
Distorting the output image so it lands correctly on the target surface.
Weatherproof housing
An enclosure that protects a projector from rain, dust and temperature.
WUXGA
A 1920×1200 resolution with a 16:10 aspect ratio, the standard for installation projectors.
Zoom lens
A lens with an adjustable throw ratio range.