Warping
Distorting the output image so it lands correctly on the target surface.
Basic warping uses four corners (corner-pin); advanced warping uses a mesh or bezier grid with many control points to follow curved or irregular surfaces.
Related terms
- Mesh warpWarping with a grid of control points to fit curved or complex surfaces.
- Keystone correctionCorrecting the trapezoid shape caused by projecting at an angle.
- Corner pinThe simplest warp: moving the four corners of the image to match a flat quadrilateral surf…
Put it into practice: throw-distance calculator · lumens calculator · intro to projection mapping